Major Update to Game Mechanics !
Cybergrid: Beat Survivors » Devlog
Hello Survivors!
I am proud to announce that a major update is now available. Namely, the big “Gameplay Mechanics Update”!
The shop system has been completed, a currency called “GridCreds” has been introduced, and everything has been integrated into the shop mechanics as well as the reward mechanics at the end of each round.
You can now finally play multiple rounds in a row and purchase various upgrades in the shop in between, which already work and have an impact on the player. :)
So, in short. What`s new?
- New Credits implemented, called "GridCreds"
- Shopsystem integrated
- Highscorelist updated and made it functionally to gain correct amount of GC (GridCreds)
- Enemies will become harder, the more rounds you play
- "Beatstomping" raises your ComboCounter and that raises your outgoing Base-Damage
- If you take Damage, your ComboCounter will be resetted to zero (This does NOT effect your "highest Combo")
- Highest Crit will now take effect in the "Results-Tab" at the end of the round
Get the newest demo and let me know what you`re thinking. :)
Thank you !
Files
Cybergrid_Beat_Survivors_PreAlpha_0924-02.exe 221 MB
92 days ago
Get Cybergrid: Beat Survivors
Cybergrid: Beat Survivors
A Rhythm based Survivor Game | Demo/Preview
Status | In development |
Publisher | |
Author | Onkel Tora |
Genre | Action, Rhythm, Survival |
Tags | Cyberpunk, Fast-Paced, Godot, High Score, Indie, Music, Sci-fi, Top-Down |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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